Ultimately, if anything is going to keep me up at night, it is the unknown. With EA Sports' UFC 2, sequel to the 2014 UFC MMA fighting game now on store shelves the world over, series Creative Director Brian Hayes was gracious enough to spare some time with little ol' me to answer some questions regarding the franchise, what to expect from UFC 2 and the possibility of bringing back some fan-loved franchises. The release of UFC 4 is on the horizon and with so many new features coming in the latest title, fans can't wait to get into the octagon. Why Bruce? We want it to feature the same fluid striking gamers are accustomed to from the Fight Night series and an accessible, but strategic ground game. Iâve been in game development for almost 13 years and Iâve never worked on a game where we got everything right. For proof, just look at how Hayes and his team supported the last version of the series, tweaking and adding to the game long after its release date. Interview with Brian Hayes, EA (Electronic Arts) creative director on the upcoming video game “UFC 3”. GR: What about classic fighters as unlockables or DLC? GR: Have any fighters made suggestions about how they should appear or move in the game? Welcome to the new GameRevolution community platform. Fluid Clinch Control. A big-time UFC fan, Hayes talks about how excited he is to be leading the charge on what he believes will be the best UFC video game ever. Hosted by EA SPORTS UFC Spokesmodel Lauren Berlingeri. If it seems like there’s no rest for Brian Hayes, that’s probably an accurate assumption. For instance, Lyoto Machida does not move like anybody else, whereas plenty of fighters have a more generic kickboxing/muay Thai standup style. There’s a lot to look forward to with UFC 3, so we discussed the challenges of scrapping years of work with game director Brian Hayes, who belives the best is … The things I know about donât keep me up at night because I know weâre already working on them. Take a deep dive into the new gameplay innovations and improvements with UFC 4 Creative Director Brian Hayes. EA Sports UFC 2 series director Brian Hayes sat down with MMA Fighting to explore the newest features of next year's UFC game and discuss the challenges of … Game Revolution: How has the EA Sports and UFC relationship been after the license moved to you? Hosted by EA SPORTS UFC Spokesmodel Lauren Berlingeri. UFC 4 introduces Real Player Motion Technology (RPM Tech) into the art of the ‘clinch’, creating a fluid experience driven by positioning and physical context. GR: What are some of the specific game play elements that you have focused on? In this edition of EA SPORTS UFC Insider, Lauren goes toe-to-toe with Creative Director Brian Hayes at E3 to discuss his vision for the EA SPORTS UFC Franchise and learns what it means to ‘Feel the Fight’. Now, I really enjoyed UFC, and I still give it a go now and again, but it is a bit lacking compared to other EA Sports games. To our EA SPORTS UFC fans, Now that our announcement is official and we can talk about EA SPORTS UFC 4, I wanted to take some time to share with you the rationale behind one of the big changes you may notice in the latest release of the franchise. I know a lot of people have been curious about that because of some things that were said in the past, but really, since day one they have been really solid partners. Ramzi Musa We chat with the Creative Director and Producer of … GR: Are particular fighter models more difficult to design than others? GR: What has been the fastest KO you have personally witnessed in the development process? EA Sports UFC 2 is a mixed martial arts fighting video game developed by EA Canada, and published in March 2016 by Electronic Arts for PlayStation 4 and Xbox One.The sequel to 2014's EA Sports UFC, it is based on the Ultimate Fighting Championship (UFC) brand. GR: Will the game feature one-strike knockouts, regardless of an opponentâs energy, power or damage bar?